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The callisto protocol.
The callisto protocol.















Master Brutal, Strategic Combat - The Callisto Protocol challenges players to master a thrilling blend of melee and ranged combat, including a unique gravity weapon once used by Black Iron guards to control the prison population.Blending atmosphere, tension, and brutality with terrifying moments of helplessness and humanity, The game immerses players in a pulse-pounding story where unspeakable horrors lurk around every corner.

the callisto protocol.

  • Horror Engineering - The Callisto Protocol is a next-generation take on survival horror from the mind of Glen Schofield.
  • “You may go in like ‘Hey, this is Dead Space 4,’” he says, “but I think when you come out, you’ll go ‘Nope, that’s Callisto Protocol.Need to know more about The Callisto Protocol? The game is said to be bigger than any of the Dead Space titles and will feature FSR 2.0 support (although likely not DLSS at launch due to an AMD partnership).

    the callisto protocol.

    Schofield understands there will be plenty of comparisons, but he also seems confident that his latest horror venture will stand on its own. There’s Fort Solis, the return of Routine, a new Aliens expansion, and even a remaster of the original Dead Space. The Callisto Protocol is due to launch on December 2nd, and it comes at a time when there seems to be a resurgence of sci-fi horror games. However, one thing they don’t test for is whether a kill or scare goes too far in the other direction. I’ll sometimes say to him, ‘I need two more ,’ or I’ll say, ‘I want the head taken off.’” But, there are a few that really got me… and I’m like, ‘Whoa, man.’ If they affect me, you know they’re going to affect players.” (At one point during our conversation, Schofield mentions having lunch with horror director Eli Roth, where the two discussed the sound effects involved in cutting an eyeball’s optic nerve with scissors in the first Hostel movie.) But outside of pulling from movies, Schofield notes, “a lot of it comes from the imagination of our chief creative officer, Chris Stone. “I watch a lot of horror,” Schofield says. Inspiration, meanwhile, comes from many places, including film. “If they affect me, you know they’re going to affect players.” “But nowadays, you can put rust on it or have water dripping out of things, and the player is like, ‘I don’t have any idea what that thing is, but man, does it look real.’ It’s grounding the science fiction.” “The realism helps the science fiction side, which a lot of times people don’t believe,” Schofield says. But one of the most important things is how much more detail they can put in the world. That includes having more believable alien monsters, more immersive sound design, and being able to throw a lot more visual effects on screen. Instead, the current state of consoles and PCs means his team can craft a more believable world - something that’s particularly important for horror. “We’re already 3D, so it’s not like it’s going to change the gameplay all of a sudden,” Schofield says. The big difference this time around, he says, is the technology, though it hasn’t changed everything. So I got a little more open to the idea the further we got into development.” I didn’t want to just cut everything out. “But after a while, I’m like: I don’t want a HUD, so is that copying Dead Space? I want him to have a stomp - is that copying Dead Space? Maybe. “In the beginning, I would be like, ‘Oh no, that’s Dead Space,’” he explains. So I thought, ‘Let’s see if we can bring it back.’” I don’t see a lot of movies that are sci-fi horror because they’re so expensive to make.

    the callisto protocol.

    “I think of it kind of like Ridley Scott he did Alien and then came back to do Prometheus. “I just wanted to tell a different story,” he says. (It was lovingly referred to as the “Schofield cut.”) Schofield says he’s been looking to get back into horror for a while, and the urge grew stronger while working on the zombies mode for Call of Duty. The game - which is being developed by Striking Distance Studios, a new team under the umbrella of PUBG company Krafton - was first announced in 2020, and last week, a gruesome new trailer was unveiled at Summer Game Fest. “And while I was drawing, I was coming up with ideas.” He came back with a 40-page book that would ultimately turn into his return to the survival horror genre: a game called The Callisto Protocol. “I would go out there and draw,” he says.

    #The callisto protocol. series#

    The game designer, best known as the creator of the seminal sci-fi horror series Dead Space, decided to head out to the desert in Arizona for a little R&R - which for him meant coming up with lots of new game concepts. When Glen Schofield left Call of Duty developer Sledgehammer Games back in 2018, he needed a break.















    The callisto protocol.